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One of the longest and most complex quests you’re likely to find early on in Kingdom Come Deliverance 2 is Mara Fajta, which you can find at the Nomad Camp in the Trosky region. The leader of the camp there, known as the Voivode tasks you with tracking down his missing daughter, which seems simple enough, but it soon spirals out of control and you must mediate a dispute between the daughter and the rest of her family.
We’ll explain every step of this quest and how you can achieve the best outcome for the Nomads and yourself.
Miri Fajta: Missing Daughter Location in KCD2
A screenshot of the Kingdom Come Deliverance 2 map showing the location of Marika
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The first step is tracking down the daughter, Marika, in the first place. Speak to a few people in the camp and they can give you the vague area where they heard she was headed, then investigate her bedding area and you can find her scarf, which will be a useful tool.
Travel across Trosky to the search area marked on your map, then command Mutt to track Marika using her scarf. Follow Mutt once he’s found the scent and he’ll lead you to an opening in the rocks – you’ll know you’re in the right place as the rocks are smeared with blood.
Inside you’ll find Marika, but she’ll refuse to return to the camp, as her lover, Bohush was attacked by her brothers are remains in critical condition, she will task you with finding a way to heal him. Thankfully, back at the camp, Marika’s mother Aranka has the answers, and with a little convincing, she will tell you the herbs needed for the potion you’ll have to brew and bring to Bohush – you should also deal with the nearby wolves that are causing the pair trouble.
Miri Fajta: Freeing Tibor and Burying Grejza in KCD2

Henry talking to the Voivode in a tent in Kingdom Come Deliverance 2.
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If you’re going to get further cooperation from the Nomads in this matter then you’re going to have to help them out, as one of the Voivode’s sons has been captured by some villagers on the outskirts of Semine. You have a chance to convince the villagers to set him free, but failing that, you can go around the back of the blacksmith’s hut and come in through the window to untie Tibor and escape.
Afterwards, Tibor will tell you that his partner, Gejza was killed by some local woodcutters. You need to retrieve the body so his family can give him a proper burial. Once again, you can convince the woodcutters to allow you to take the body, but failing that, you can just cut him down from the tree they tied him to without their permission, though be prepared for a fight. From there you’ll have to make a short walk to the cliff’s edge where Tibor has prepared the gravesite.
Miri Fajta: The Letter of Safe Conduct and the Amulet

A screenshot of a tree in Kingdom Come Deliverance 2 that hides the Letter of Safe Conduct
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Having gained the trust of the Nomads, you can now move in to try and sort things out. Marika wants a special amulet that the Voivode carries that is said to ward off illness and misfortune, but he is unwilling to hand it over. Marika thinks that she can trade it for the Nomad’s letter of safe conduct, which allows them to travel the region legally.
Marika will give you its vague location, but it can be tricky to find among the foliage. The search area will take you to a natural spring in the wilderness. There you’ll see a stream coming out from under a rock and a bucket nearby. Your journal will describe the location as “in the hollow of a tree”, and that’s true, but the tree can be hard to spot unless you know what you’re looking for.
At the source of the spring, you’ll see a thin tree with a different color of wood sticking out of it. Go up to the differently colored spot and you’ll be able to interact with it, finding the letter inside. However, if you take it to Voivode, he will reject the trade, claiming both objects are rightfully his, so you’ll need to work out another way. It’s important to note that you can’t just steal the amulet – it must be handed over willingly or the magic will be broken.
Miri Fajta: The Wager for the Amulet

Henry asking the Voivode for a wager in Kingdom Come Deliverance 2
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After the Voivode outright refuses the trade, talk to Tibor and he will suggest you offer a wager to him, which he accepts. It’ll be a best-of-three competition and the first round will be a horse race. If you’re still in need of a horse, then check out our guide on how to get a free horse in Kingdom Come 2.
This race can be easily won – even with the most basic horse – if you use the Head Start perk, which gives you a long speed boost if you double-tap the “Gallop” button from a full stop. Simply use the boost until it runs out, then immediately stop your horse and use the boost again. This will let you easily outspeed your opponent.
The second wager is a brawl against Tibor. There are no special tactics here, just be careful, take your openings to strike and you’ll wear Tibor down. If you won both of the first two wagers then that’s it, but lose one of them and you’ll need to go to the tiebreaker.
The final round is a game of dice with a target score of 1,500. Once again, no special trick here, either, just play dice as normal.
If you lose two of these wagers then the Voivode will be intent on taking the letter from you until Aranka steps in and chides the Voivode for his behavior, making him hand over the amulet. You can then take it to Marika who will use it to heal Bohush, but she’ll refuse to return to the camp, with the quest ending there.
However, if you win two of the three wagers, the Voivode will relent and come with you to present the amulet to Marika. There the two will reconnect and Marika will agree to return to the camp with Bohush. You then get to enjoy a celebratory night with the Nomads as all of this comes to an end.